Web16 jan. 2024 · 1. If the platform is also a rigidbody you will probably want to use a joint. Otherwise you can try enable the Is Kinematic property of the player. From the docs:: Is Kinematic If enabled, the object will not be driven by the physics engine, and can only be manipulated by its Transform. This is useful for moving platforms or if you want to ... Web27 okt. 2015 · Currently, I am using the following code to make objects stick to other gameObjects. rb = GetComponent (); rb.isKinematic = true; gameObject.transform.SetParent (col.gameObject.transform); It works perfectly, but it causes many other problems... For example, after colliding, it can no longer detect …
Create a Unity3D object that sticks to surfaces when thrown
Web6 apr. 2012 · if your needing the object to stick to it then move when the main object moves then make the object a child of the main object when it hits that way when the main … Web7 mrt. 2024 · Joined: Jul 19, 2005. Posts: 8,768. When you use a raycast, the RaycastHit object it returns contains a field for the normal of the surface at the point where the ray hit. You can use this to align the character (basically, just cast a ray downward to get the normal of the floor). andeeeee, Aug 12, 2010. i shouldn\u0027t be alive youtube
unity - Make gameObject “stick” to another gameObject after it …
WebHow to make two colliders or rigidbodies stick together upon collision, as if there was a glue on their surfaces? Friction does what I want for sliding, but I was wondering if there is something to prevent two colliders from getting separated as well. WebYou could use empty game objects as path nodes. Store them in an array, move to the first element, when it's reached move to the next one. When a path node is reached rotate … Web25 sep. 2016 · what i would suggest doing is make a script for your object, whenever it collides with (you could filter based on physics material by comparing the others collider.sharedPhysicsMaterial) and store the currect drag and angular drag of the object and increase it however you wish, and when it comes off of the object (no longer is … i shouldn\u0027t be alive shark survivor